

If you succeed, it’s described and tossed into a bucket. Most of the time, nothing happens except for a notice that you’ve “Missed!” a fish, but rarely, you are told-not shown-that a fish is snagged on your hook and you’re given on-screen controls to try and lure it in. The screen is literally completely still with the exception of the flipping pole, and you’re given no visual water or fish movement to watch you can’t even see your line in the water it’s just a still picture. You sit at that screen listening to the sound of rushing water, and can flip the pole from the left side of the screen to the right. IFish consists of a screen that tells you to cast a line-using the accelerometer-and then a static screen showing a hand holding a fishing pole in front of one of 10 pieces of background art located around the world. It’s quite literally the stupidest and laziest rendition of fishing that we’ve ever seen on a gaming device. iFish ($1) from John Moffett doesn’t approach any of these titles, or even the mini fishing games included as afterthoughts in games such as The Legend of Zelda: Twilight Princess. Hot-B made a name for itself years ago with its Black Bass and Blue Marlin titles, and since then, there have been other takes-ponderous or arcadey-on fishing as a sport. iLounge Rating (Fuzzle): C.īelieve it or not, there have been good fishing games for both game consoles and computers.
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The Lite version is worth downloading as a free demo of the idea the paid version doesn’t currently offer enough more in our view to justify paying for. The only parts that break up the standard color matching, the rainbow and black bomb blocks, don’t feel as if they’re skill- or challenge-generated-unlike similar blocks in Demiforce’s Trism-and the gameplay thus strikes us as a little too basic and monotonous. Other than noting this title’s potential licensing value-if the F’s were replaced by M’s, this would be an ideal promotional gimmick for M&M’s candies-we can’t say much about the Fuzzle titles except that they’re fine time-wasters, with little in the audio, visual, or gameplay departments to make a lasting impression. Eliminate discs and you get points after 400 points, the Lite version ends, but the paid version continues on.

To make matches easier, Cand圜ane gives you a black “bomb” disc that will eliminate all of the on-screen discs of the color it’s matched with, and a rainbow disc that works as a wildcard with any other color of discs. As such, the more crowded the grid becomes, the less room you have to make matches, and when you’re out of room, the game ends. To make matches, you drag a disc from any one occupied spot to any unoccupied spot adjacent to a same-colored disc, assuming that the complete path you’re following is empty you can’t make a disc jump over occupied spaces, or replace a different disc.

The idea is simple: you need to match five or more colored discs at once to eliminate them from the grid, which continues to crowd with more discs in a random distribution as you keep playing.
